![]() ![]() I’ve always wished for a game doing proper justice to how pumping vert really feels. "While there are already awesome skateboarding games like EA’s Skate series or Skater XL and Session, all of them focus on street skateboarding. That's something developer Paul Schnepf wants to fix with The Ramp-an almost toy-like half-pipe that hopes to capture the "incomparable flow and rhythm" of riding vert. It's fallen out of fashion since the '90s (probably due to the sheer terror of dropping in from a 10ft high ledge), but even Hawk's own games skipped over the fact that the Birdman was always more about pipes than parks. ![]() If there's one side of skating the games industry has slept on, though, it's vert-a style of skating that focuses on stunting off towering halfpipes. Birds struggle to represent the technical side, but the movement stuff, they're capable of representing quite well." "Inertia, weight, the zip of dropping into a ramp and zooming out. But like Pro Skater before it, Skatebird adores the momentum that comes with whipping a board around a park-even if that park is a few rolled-up newspapers and toilet roll halfpipes. Skatebird might not capture the intricacies of trying to catch and land a kickflip with both feet. "Which is neat, but you lose some of the high-flying antics of THPS in the process, and the control schemes have gotten quite a bit more involved." all form a line of being better sims that more accurately represent how a board moves and responds," says Fox.
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